Showing posts with label Triangle Program. Show all posts
Showing posts with label Triangle Program. Show all posts

Monday, April 12, 2010

Advice #10 - Exploding a Town[Triangle Program]

To "explode" a town, you have to rapidly expand the happiness line.
Buildings: Tavern-Museum(?)-Town Hall
What you want to do after you complete the GR level's is get the population sky high. To do this, upgrade the tavern twice, then upgrade the town hall.
By filling up the order in the tavern, you can get a lot of happiness, which is a lot of population
The museum, if you have it, will do a lot for you too
the goal of exploding a town is to get a good population; the more population, the more tax payers, the more resource gatherers, the bigger your economy is. It will help that town be more self sufficient later on.

Saturday, March 20, 2010

Advice #9 - Starting off a Town![Triangle Program]

The Triangle Program is an attempt to reveal my construction strategies in a few Advices.
Why do I call it the triangle program? Every vertex of a triangle is supported by two lines, making it one of the strongest geometric shapes. The circle I will not use because circles do not have lines, making it difficult if impossible to pull off a "Circle program" with the limited spaces we are provided with. Anyways, the same here, as everything supports everything in the Triangle Program.

There are three lines:
Line A: Economy Buildings
Line B: Happiness Buildings
Line C: War Buildings
Some buildings are a mix of some, in which case they are a "vertex building." A vertex will be Vertex AB for example. That means that they make the town both do something with the economy that is good, and do something for happiness that is good.
(things with (?) by them means they are one of the three optionals)
These are the buildings you will use:
Carpenter - Line A
Forester - Line A
Wall - Line C
Warehouse - Vertex AC
Hideout - Line C
Academy - Framework
Barracks(?) - Line C
Tavern - Line B
Embassy(?) - Line A
Trade Post (?) - Line A
Trade Port - Line A
Shipyard - Line C
Architect Office - Line A
Luxury Production building - Line A
Forester - Line A
Governors Residence - Vertex AB
Museum(Beu) - Line B

Look complicated? Not really. But everything turns out to support each other.
Now that we have established the Triangle, we will dive into what the intention of this post is, to learn how to get a good town start.
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You colonize a new town, you got lots of corruption going on. Not good. The first thing you want to do is setup a Tavern. When that is complete, hopefully you will have shipped wine and wood in at the same time. Build the GR (Governors Residence), and put the four wine in per hour. When this is done, you may have a decent growing town. After your GR is complete, build a warehouse. Ship in the necessary amount of wood and marble for this town, and upgrade the GR. If you have to continue on, do so, but keep this in mind:
Try to upgrade the Carpenter and Tavern along the way too.

Now, when you get corruption free, you want to try to get the Tavern to level 10. This will give you a population blast, and you can grow substantially. When that's done, move on to the carpenter. Attempt to get it on par with your other towns, but don't sweat it. Then build a wall. You have established a scaffolding for your triangle.

Later I will go into more depth of how to build up on this triangle, but that should help quite a bit for you if you start up a new town.