
In my plans, I organize things into 4 major sections. I knock off each systematically, after reaching a building level goal of, for example, level 15 carpenter, I move onto the next goal.
1. Primary goal : Carpenter/Architect building
why? Because they cut prices down. A lvl 32 carpenter and architect office with all building cutting upgrades will add up to a total of 46% off! Don't you go to buy things when it's got that kind of deal! These two buildings save you boatloads!
Secondary goal: Tavern - this always remains a secondary goal in my books because with it you get more population, and with more population, you can get more workers, and more money. Each non-working citizen pays 3 gold per hour in taxes. Always upgrade taverns whenever your people are neutral.
2. Primary goal: Luxury Buildings and Forester
why? Because they give you bonus resources! That means more resources to fill in a smaller hole (hole being cost, the architect/carpenter cut that cost, making a smaller hole, :P) Yes, you are now on the road of efficient expenses, resource management, and ohh, the joy of getting things done faster and cleaner!
Secondary goal: If your carpenter/architect office are still fairly cheap, still nail at them if you don't have enough resources for a lux+ building, but enough for these guys, and you are going somewhere, or just leaving for an extended period of time. Also, go at those taverns!
3. Primary goal: Taverns
Why? As I explained earlier, they maintain your happiness. Try to get them sky high, but make sure your wine consumption isn't ridiculously high, or else you'll get that sudden "drowziness"given by energy drinks that Five Hour Energy people always proclaim. But if you are riding a wave of growth of 4 people per hour, your economy will skyrocket! More gold, workers, resources, cheaper buildings, we're on a roll!
Secondary goal: Pretty much anything that's cheap. It's a free for all here.
4. Primary Goal: Academies and Hideouts: Technology is important, and you gotta seal the deal with great spy protection. Always try to employ as much scientists as possible at once. Do note though, that they cost six upkeep and don't pay taxes, a total of -9 gold per hour on your economy. Hideouts are extremely important in making sure people don't figure out stuff. Make sure all of your towns are on top of things though, because there are two major universal things that can bite your butt if you don't have a hideout there: online status and messaging types and messaging partners. If they do it enough, they can trace patterns, figure out your partners, and even figure out your position outline just by these things. Very important to nail everything down completely.
Secondary Goal: Anything that works
Always throw in town upgrades, etc. in there, but don't build the temple. Please, it has no point but to give you a cruddy bonus if you can get all of your island mates (which they won't) to participate. Not worth the time or resources.
Also remember to keep your GR's up to date, or else the corruption will really be a thorn in your side.
You will hopefully have this down: Cheap buildings, good income (both gold and resources) because of high population, good spy protection, and high technological levels.
That's just Advice #1!
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