Sunday, March 14, 2010

Advice #4 - Battle Strategy![Military Advice]

I will fulfill my promise by giving you...war strategy
Battle strategy will be Part 1 of a 3 part Strategy Pack [yes this is a tag too].
Battle Strategy, Pirate Strategy, and War Strategy

ratio key (hoplite/steam giant:swordsman:gunner(no ranged unit besides him):siege craft:cook)
doctors are not in the ratio as they are not completely necessary, and can be put in at any number

Plan 1: My Personal Battle Plan - The Pincer

This is what you try to do in a Plan 1 situation ratio: 10:10:8:1:2. Do you get that? If not, this is what it means. If you have 100 hoplites (first number) you would also have 100 swordsmen, 80 gunners (sulfur carabineers), 10 siege craft, and 20 cooks.
This plan takes advantage of the fact that most people have less flank force than front line force, so we'll break the flank. The large number of sulfur carabineers creates a huge volley of bullets that will help keep your front line alive, if outnumbered. Remember, doctors can help you when outnumbered. By breaking their flank A.S.A.P., you have complete access to everything behind them, they are virtually sitting ducks; you'll see the results of a good flank once it happens.

Plan 2: Hold Out

This is a great plan for when your in trouble. 10:10:10:1 or 0:5, and then throw in lots of doctors, like 20 to 40, and throw more in if the enemy has more doctors than you. This is what you want to happen: The doctors keep more hoplites alive than the enemy, while the flanks possibly take the enemy down, and the ranged units tear at the enemies front line.
With morale high and health high, you can possibly win, or succeed in just holding an army at bay.

Plan 3: Attrition

15:10:10:3:5 . You want 15 steam giants, not hoplites. Steam giants can slaughter hoplites, I've seen it happen to my own troops, didn't go back to hoplites. Once you get steam giants, make sure you use 'em. Now that we got that covered, we realize that we can massacre enemy forces, especially if they are hoplites. Your flanks may be able to do some damage to, along with your gunners. Your artillery can pack a punch also, as you see here. You may be able to kill more than he, but it may take awhile

Destroying a Wall

2:1. Use steam giants if you can when doing this, not anything else. Why? Because steam giants can take the hits. Hoplites die instantly to most wall shots. Steam giants will die much slower, so it is wise to resort to them instead, while the artillery is demolishing the walls. Once it looks as if the walls are about to go down, send in an attack force, then send in full force.

Rotating

Send in a Wall Destruction Force (WDF), first, then send in a smaller Pincer Force (PF). Send in a larger PF, and continue to rotate these groups. When one group is taking hefty hits, maybe low morale, withdraw it, and replace it with a new group. You can fight a lot more battles doing this rather than dumping troops into one.

Whats Key in strategy?

To me, I think it's key to employ lots of flanks. These overlooked buggers can turn the tide if you win the flank battles.

Well now that you have read that, you now have a good idea of how to fight big battles and battles just in general, next we'll move onto pirating... later today.

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