War Strategy will be Part 3 of a 3 part Strategy Pack [yes this is a tag too].
Battle Strategy, Pirate Strategy, and War Strategy
I have given you some basic concepts for Piracy and Battling, and now that you have some idea of how to hone down these skills because of the other parts of the Strategy Pack, I will now give you the final piece of the puzzle; War Strategy.
War Strategy is probably the funnest aspects of this pack. If you utilize the advice given in this pack, you will create a powerful force - this force is you. You must be active during a war though, to pull everything off. It requires that you apply the battle strategies I have given you, and when used correctly, you can fight enemies when outnumbered.
Troop Content
You will probably want your entire attack army here. You'll also want lots of doctors, because you want as much to survive as possible.
Name Tricks
A great way to fool someone is to play with a local's name. Say a local player was named TIGER. Do this. TlGER. See? Different word right there, but looks practically the same. At first glance, you may be able to trick someone into being less diligent.
Strategy 1: Setting up Base
What do you think is the best forward base? An allies town? An occupied town? A military war colony? No, none of these. The best way is to get a garrison rights treaty with someone in the enemy's region. It's like occupation, but no one knows you have troops there unless information is leaked to it, they spy on it, or if you attack from it. How do you stop them from finding out? Hope they don't attack/spy out the town for a pillage, and don't attack from it. What this base does is it gives you a place to fall back on, and if you don't directly attack from it, it should be a safe haven. When you want to attack, you occupy a town, and attack from there. Don't worry about them finding out where your town is. Defending a town can be quite easy, along with the fact if you push offense first, it's hard to be pushed back on the defense unless you get mauled there, and if you follow this guide carefully, that probably won't happen.
Things you want this town to be: A fairly large town, not to big and noticeable, maybe between 10-50k points. You want the walls to be fairly large, in case you are discovered. Also, you want the town itself to be large. Your going to want to have lots of action points, and action points require a high leveled town. Level 15 or above should be ok.
Hint: You have to propose a garrison rights treaty to them. They should accept it, as there is absolutely nothing to lose with a Garrison Rights Treaty (GRT), and everything to gain (10% pillaged resources for example). Make sure they know this, so that they'll be more sure to sign it.
Hint: You have to have 11 diplomacy points, and they only have to have two.
Strategy 2: Picking War Camps
You should try to set up two to three war camps. You attack from these war camps, and continue to hit each target city. When you win, pull back immediately to your Main Local Base (the town you have garrison rights with). Cancel all but one of the occupations from your Palace. You want to create the idea that there could possibly more trouble coming from there. Always try to create illusions if you can.
You can also deploy from the occupied town, to occupy another town, and keep island hopping. If you can get an enemy to pursue you from Town A, attack Town A, it will be weakened. Check out their military score, and if you think the number shown in them military screen is substantial, make the strike. Hit and Run right there.
tip: make sure the towns you occupy have at least 2 action points; one to pillage with and one to retreat with.
Hint: Don't occupy a town on their island, they may react quicker, and you may not have a counter plan set up yet. Make sure that the enemy group doesn't have towns on islands that you occupy at first. As you develop into the area, it becomes more safe and smart to do so when they are more aware of your presence somewhere.
hint: You can cancel an occupation at your palace.
Strategy 3: Take advantage of their attacks
Say you wake up one day and HOLY SMOKES THEIR COMIN TO PILLAGE ME WITH 2.5k TROOPS AND I HAVE NO SOLDIERS ON THE HOME FRONT!!!! Don't sweat it. Just pull out all of the resources from that town, save wine (pull everything not under the protection limit a few minutes before the attack), and you'll have nothing to worry about. What? Are you saying you care that you lost? Don't ever care about who won or lost. Thing about how the battle effected the war. That's all that matters.
Now they have sent 2.5k troops to attack 1Town B, and they are halfway through a 17 hour trip. There's no way they can stop you now! Pillage their capital, it's vulnerable! See how we just took advantage of something that was supposedly bad, and now it's nothing bad and all good!
Strategy 4: Call in some friends
Everything is better when your fighting with a friend. You can do a whole lot more. If you apply teamwork and these strategies, you will practically own the battlefield!!
Strategy 5: Luring the Armies
Attack a town with a few spearmen. You'll see how many troops they have there, the walls level, and you could possibly lure enemy troops in to your occupied town, and you can attack that town from another occupied base. It's all about getting enemy troops out.
Strategy 6: Power of a Navy
Bring in a naval fleet. Navies are often shunned, but if you can lock down their towns (by blockading), you can break them.
Apply all of this to your war strategy, and you will have a much better war play!
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